Molkhid

The Molkhid are a diverse race of humanoid lizard-like creatures that roam the territories of Khaiteia and the North-Eastern part of the Great Deeps. They identify themselves by the color of their scales, signifying the clan they belong to, and what they specialize in.

Early times
The Molkhid have been roaming the world of Kouvia since ancient time, said to descend from the Primal race of Nimbus Saurian. For the longest part of history they lived within the once beautiful forests of Ariuvriin. The name meaning "Sanctuary" in their native tongue. In their history there is one single thing that has been constant. They always fought for territory and control over the wilds, looking to prove who is the strongest among them all. Early in their history is when they split into their own respective tribes. The Tulguur, Ganir, Khorgaich and Tengisum

So have they fought, under the 4 banners of the Molkhid race.

Oppression
As they had finally set themselves as a new ruling race of the wilderness in Khaiteia, they began questioning the placement of their ancestors, the Nimbus Saurian. With a single spark in the woods, had started the longest and most brutal deathmatch in Molkhid History. The 4 banners stood divided, though, refusing to unite against this common enemy. The trees were bloody with the carnage left by these races. The Nimbus Saurian were not nearly as intelligent, but were a lot mightier. These Primals had the ability of summoning Lightning to aid them, scorching the unlucky who run into such specialized ones. Eventually it became apparent that this fight was too great for the Molkhid to face, and they were crushed under the feet of their ancestral race.

Long were they kept as slaves, due to the Saurian's lack in intelligence, they didn't actually know what to do with the slaves, so they used them to entertain themselves via torture or casually eating them alive. The Saurians were twice their size, a true horror to face.

Heed the call of the Bringer of Sunrise
During the time of their oppression, there were talks of a danger amongst their ranks, a rogue who was thinning the numbers of the Saurians. They investigated the matter, and as the slaves were kept under low watch, in quick succession, those who watched over them were murdered. The Molkhid followed the great voice of their saviour, and were slowly grouped up as they fled the area where they were kept prisoner. As the darkness was lifted, and the Sun's light revealed the one who lead the Lizard Folk. A giant brute, pale white of scale colour, a rarity amongst the Molkhid. Family tales are told of what he said to the Molkhid before him, as he stood on a tall rock, the Sun shining behind him.

"Heed to my call, my people! I have freed you of the shackles of oppression.""You will no longer serve, but will instead live free under my watch.""You will now refer to be as Narmandakh, the Sunrise of our people!"

The Shayek
Ever since they were freed, the Nimbus Saurian were wiped out, and the Pale Giant stayed on the top, living as a brutal leader of all the tribes. The tribes still acted independently, but once he called, they are a united force.

Eventually, came the Shayek. The descendants of the Gargantuans from the Heart of Kouvia. An impossibly powerful force that they could not even compare to the Nimbus Saurian. Not a single Molkhid stood a chance against a single Shayek, today it is said from old legend that a single Shayek from that time could single-handedly defeat multiple Saurians before even breaking a sweat when comparing their strengths. Their battle felt hopeless, the only force driving them back being the call of Sunrise, Narmandakh. United, they held their ground, and the Pale Giant, dubbed as Alba Mortem by the Shayek, stood tall above the conquerors, and massacred them mercilessly, one by one. So brutal was the carnage he created that Molkhid describe this as the day when blood rained from the sky.

Eventually, the defense broke. The Molkhid, after a long era of freedom, were enslaved once more. Most of them fled into the Great Deeps once they noticed the defense breaking, but a small portion of them, including Narmandakh, pushed forward and stopped any Shayek from intercepting the escaping Molkhid. All of the Molkhid who were captured have never been heard of in history again, taken to different parts of the world by the Shayek, only Narmandakh stayed in Ariuvriin.

It was revealed that their sudden defeat was brought by a traitorous Molkhid named Gan. He revealed their weakness and battle plans, making an ambush possible. Narmandakh at that point gave up hatred, and was simply disappointed. Not much happened until Narmandakh destroyed the region of Ariuvriin, leaving only a small percentage of land it used to be as a sea-level mess of dirt under a cliff.

The Jetu
After the Shayek were driven out, half the Molkhid race was regrouped, and some stayed within the waters. They rebuilt their society on the broken land of Ariuvriin, and they thrived. Tens of thousands of years later, a new threat had paid them visit. An unknown race with the simple goal of remaking an Empire under their own name. The Jetu, conquerors that use dark, cosmic energies to enforce their will. The Molkhid retaliated, not wishing for another long era of slavery, but instead to be victorious this time. They were winning, and the Jetu were about to be driven to extinction, only for the Molkhid to get tricked by the clever raiders. The army was lead into a giant trap, where the Jetu Sorcerers stunned the entire army with a massive spell they had been preparing.

And so, Narmandakh was subdued and held by his arms, sitting on his knees. He stared at the Jetu warlords, only for the sorcerers to use their dark powers to draw out a part of Narmandakh himself. This power that they drained out was embedded into one of the two Jetu warlords.

With this defeat, the Molkhid were a powerless force, with an even weaker leader.

After the Shackles of the Amakhol
The Molkhid were united once more under Narmandakh, who substituted his lost powers with a new force. One that even the High Priests feared. Nobody knew what it was, only that it turned the once powerless giant into a force of nature, and unbridled force of rage that he hasn't taken out on anything in a very long time.

They returned to the shores of Ariuvriin, with the Akusatu now governing over the region, who have also turned it into a wild jungle. Nothing new has been recorded since their return, except their promise to retake their land.

A new tribe had formed during this time aswell, the Shavinar. They were disciples of Narmandakh, unique for their fabricated pale scales that they obtained once accepting his gift of power.

The Molkhid Tribes
The Molkhid, in current day, are divided under five tribes, but are united as a force once called by their great leader.

The Ganir Tribe
The Ganir are identified by their bright, teal scales. They have been the most brutal ones in history. They specialized in frontline, direct combat. They are the toughest type of Molkhid with the most endurance and stamina, a bad enemy to face in one-on-one combat, as they will almost always outlast you.

The War Generals of this tribe have been bearing a blade that has been reforged more times than any can count, the legendary blade used to fell the Nimbus Saurian by the General of that time, Ayanga Aluurchin. It is said it claimed the blood of so many Saurians that you can still feel the electrical current flowing through it.

During the time of the Wars of the Banners, they were the most victorious, as their toughness outlasted the venoms of the Khorgaich and hail of arrows from the Tengisum, if the Nimbus Saurian were never an issue, they would've been the dominant tribe.

The current War General of the Ganir is Arkhichin, known for drinking the blood of the greatest enemy he kills in any conflict. He is under the command of Narmandakh, and is favoured by him for his strategic prowess.

The Tengisum Tribe
The Tengisum's scales are a dark blue colour, they are the greatest hunters and trappers known between the Molkhid. They have a wide range of archers and scavengers in their ranks who can dismantle nearly anything thrown at them before it even reaches them. They use the most of the Molkhid's physical strength by using longbows and different artillery weapons.

The War General of the Tengisum is chosen through a trial to prove that his skills as a hunter are greater than the previous. They enter a large open area, with the job to find the other one before they notice. The first to find them takes the shot, and fells their enemy. If the War General candidate is victorious in this duel, they are crowned.

Most of the Tengisum stayed in the Great Deeps after the Shayek took over Ariuvriin, and those that returned have been Narmandakh's elite force for the longest time.

The current War General of the Tengisum is Khargynud, a Molkhid with eyesight sharp enough to spot the smallest creature in a faraway treeline. It is rumored that his eyesight is so evolved that he can even tell apart different objects or creatures by their thermal signature. Pairing that with his extreme hearing.

The Khorgaich Tribe
The Khorgaich are notable for their green scales, which is symbolic for their natural ability to produce acidic venom. Their venom burns through most materials, and once it reaches the bloodstream, it first traverses your entire bloodstream swiftly, then begins to burn away your entire body swiftly. With this, they specialize in assassinations using their small weaponry and blow guns. They are rarely seen on the battlefield, as they come in and go out with many kills under their name.

The War General of this tribe's main job is to devise a plan on how to use his assassins in the most efficient, and quickest manner. He himself is not the strongest physically, but is instead rather chosen through his agility, and ability to poison his enemy. The Tengisum are immune to their own venom, and use themselves as battle practice since they will not die from the substance.

They were one of the main reasons why the Wars of the Banners lasted so long, as they worked as a peacekeeping force, since they never encountered an opportunity where they could take over with any assassination attempt, but instead kill any necessary to slow down the efforts of the other clans.

The current War General is Erudukh. He is notable for the torture he inflicts on those the Molkhid need to question or interrogate. If the information isn't provided, you have burning venom creeping through your system for hours until your body gives up.

The Tulguur Tribe
The Tulguur are orange in colour, but are the most incompetent in combat compared to the rest. This doesn't mean they are completely unable to stand their ground in a battle, but are unlikely to be the victor. Their primary function has always been creating fortified structures and the most quality weaponry. A former blacksmith from the time of the wars with the Nimbus Saurian was the one that first forged Ayanga Aluurchin, the blade of the Ganir War Generals. According to legend, his name was Tiirelt.

Along with those specialties, they have took it upon themselves to perform the most dangerous task, taming beasts and other monstrous creatures to heed their call. Being a Beastmaster was a death sentence if you made one small mishap, as they were taming reptilian behemoths that could crush an entire Molkhid structure in one single swipe of their massive arms. They used these beasts as a siege weapon to compensate for their incompetence in long-term combat.

They were completely defensive during the Wars of the Banners, and did not initiate a single offensive strike against any tribe, as an ambush would've instantly spelled extinction to their tribe.

The War General that rules over them today is named Mangas, a Molkhid so crazed with the traditions of the wild that great beasts succumb to his will out of pure terror.

The Shavinar Tribe
A fresh tribe, less than 350 years old. They were created by Narmandakh, consisting of his chosen disciples. They were gifted a part of his power, and obtained pale scales from such. They all have a very weak version of Narmandakh's ability, and has not been seen excercised yet.

Their War General is unknown, but is known to exist as Narmandakh must stay as a leading figure over all other Tribes, not only one.